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 | #include<bits/stdc++.h>
 using namespace std;
 typedef long long ll;
 
 typedef pair<int,int>pii;
 #define ff first
 #define ss second
 #define debug(x) std:: cerr << #x << " = " << x << std::endl;
 const int maxn=2e5+10,inf=0x3f3f3f3f,mod=1000000007;
 const ll INF=0x3f3f3f3f3f3f3f3f;
 const int MAXN = 100000;
 const double EPS = 1e-8;
 inline bool dcmp(double x, double y = 0)
 {
 return fabs(x - y) <= EPS;
 }
 typedef struct Vec
 {
 
 
 
 
 
 double x, y;
 Vec(double x = 0, double y = 0) : x(x), y(y) {}
 
 Vec operator+(const Vec &v) const
 {
 return Vec(x + v.x, y + v.y);
 }
 
 Vec operator-(const Vec &v) const
 {
 return Vec(x - v.x, y - v.y);
 }
 
 Vec operator*(double d) const
 {
 return Vec(x * d, y * d);
 }
 Vec operator/(const double d) const
 {
 return Vec(x / d, y / d);
 }
 
 double norm() const
 {
 return x * x + y * y;
 }
 } Pt;
 
 double dot(const Vec &a, const Vec &b)
 {
 return a.x * b.x + a.y * b.y;
 }
 
 double cross(const Vec &a, const Vec &b)
 {
 return a.x * b.y - a.y * b.x;
 }
 struct Seg
 {
 Pt a, b;
 Seg(const Pt &a, const Pt &b) : a(a), b(b) {}
 bool include(const Pt &p)
 {
 
 
 return dcmp(cross(a - p, b - p)) && dot(a - p, b - p) <= 0;
 }
 double get_distance(Pt p, Pt A, Pt B)
 {
 Pt Ap, Ab, Bp;
 Ap.x = p.x - A.x, Ap.y = p.y - A.y;
 Ab.x = B.x - A.x, Ab.y = B.y - A.y;
 Bp.x = p.x - B.x, Bp.y = p.y - B.y;
 double r = (Ap.x*Ab.x + Ap.y*Ab.y)*1.0 / (Ab.x*Ab.x + Ab.y*Ab.y);
 if (r <= 0)return sqrt(Ap.x*Ap.x*1.0 + Ap.y*Ap.y);
 if (r >= 1)return sqrt(Bp.x*Bp.x*1.0+Bp.y*Bp.y);
 double px = A.x + Ab.x*r;
 double py = A.y + Ab.y*r;
 return sqrt((p.x-px)*(p.x-px)+(p.y-py)*(p.y-py));
 }
 double dis(const Pt &p)
 {
 return get_distance(p,a,b);
 }
 };
 struct Line
 {
 Pt a, b;
 Line() {}
 Line(const Pt &a, const Pt &b) : a(a), b(b) {}
 bool include(const Pt &p) const
 {
 return dcmp(cross(a - p, b - p));
 }
 
 
 
 
 int relation(const Line &y)
 {
 if (include(y.a) && include(y.b)) return -1;
 else if (dcmp(cross(b - a, y.b - y.a))) return 0;
 else return 1;
 }
 
 Pt intersect(const Line &y)
 {
 double s1 = cross(y.a - a, y.b - a), s2 = cross(y.b - b, y.a - b);
 return a + (b - a) * s1 / (s1 + s2);
 }
 };
 
 int n;
 Pt a[MAXN + 1];
 
 inline bool compare(const Pt &a, const Pt &b)
 {
 
 Vec va = a - ::a[1], vb = b - ::a[1];
 double t = cross(va, vb);
 if (!dcmp(t)) return t > 0;
 else return va.norm() < vb.norm();
 }
 struct Poly
 {
 std::vector<Pt> pts;
 bool include(const Pt &p) const
 {
 int cnt = 0;
 
 for (size_t i = 0; i < pts.size(); i++)
 {
 
 const Pt &a = pts[i], &b = pts[(i + 1) % pts.size()];
 
 if (Seg(a, b).include(p)) return true;
 
 double d1 = a.y - p.y, d2 = b.y - p.y, tmp = cross(a - p, b - p);
 if ((tmp >= 0 && d1 >= 0 && d2 < 0) || (tmp <= 0 && d1 < 0 && d2 >= 0)) cnt++;
 }
 
 return cnt % 2 == 1;
 }
 
 double area() const
 {
 double res = 0;
 for (size_t i = 0; i < pts.size(); i++)
 {
 
 const Pt &a = pts[i], &b = pts[(i + 1) % pts.size()];
 res += cross(a, b);
 }
 return res / 2;
 }
 
 void convex()
 {
 
 int id = 1;
 for (int i = 1; i <= n; i++)
 {
 if (a[i].x < a[id].x || (a[i].x == a[id].x && a[i].y < a[id].y)) id = i;
 }
 if (id != 1) std::swap(a[1], a[id]);
 
 std::sort(a + 2, a + n + 1, &compare);
 
 pts.push_back(a[1]);
 for (int i = 2; i <= n; i++)
 {
 
 while (pts.size() >= 2 && cross(a[i] - pts[pts.size() - 2], pts.back() - pts[pts.size() - 2]) >= 0) pts.pop_back();
 pts.push_back(a[i]);
 }
 }
 };
 signed main(signed argc, char const *argv[])
 {
 std::ios::sync_with_stdio(false),cin.tie(0),cout.tie(0);
 #ifdef DEBUG
 freopen("input.in", "r", stdin);
 
 #endif
 
 return 0;
 }
 
 
 
 
 |