零岛

回朕车以复路兮,及行迷之未远

One-page design document

DO NO REQUEST ACCESS. Go to FILE > Make Copy

Game Identity / Mantra:

List your single sentence description of the game that you will use to guide design decisions. (Example: Stylized action platformer about a meatball fighting the dinner table.)

Design Pillars:

List up to 3 words/phrases that convey the feeling or emotion you want the player to experience. (Example: Fast. Action-packed. Mayhem.)

Genre/Story/Mechanics Summary:

List what the game is from a gameplay and/or story perspective. (Example: This game uses a unique swinging rope mechanic to tell a story about what it means to be a meatball…)

Features:

List the cool features or unique elements that you want to include in your game.

Interface:

List the player input method, the controls, and how the player interacts with your game.

Art Style:

Include references to lots of images and games that have a similar aesthetic to what you’re trying to achieve.

Music/Sound:

Include links to music and sound design similar to What you’re trying to achieve. You can also list the emotional responses that the sound should invoke in the player.

Development Roadmap / Launch Criteria:

Platform: Steam/Google Play/iOS/Web. Audience: Age/gender/interests.

Milestone 1: Mechanics complete - 0/0/00 Milestone 2: Boss fights complete - 0/0/00 Milestone 3: Levels complete - 0/0/00 Milestone 4: Polish complete - 0/0/00 -————————————— Launch Day: 0/0/00

首先要说明的有两点:

  • 无意义是一种主观概念,需要人自己去内心认同。而今年打算做一些以往我/周围人可能不屑于、或者认为没有实用价值的事。当我认为我有一定需要去尝试,它对我来说就可能已经有那么些微的意义了,所以这里的无意义可能本身是一种伪命题。
  • 20件也只是一个大概的数字,没有说一定要正正好好20件。

所以本文自身也算一种无意义?

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本来今年上半年就想着写一下现状盘点的,一直拖到年末了。

虽然对现(工)状(作)不满但还是过得去,没有获取能量便一直处于基态了,没什么动力去做什么,今年也是相当无所事事的一年。

总之明年还是尝试更多可能性吧,越早越好、越多越好,半途而废也无所谓。

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组件 推荐工具 作用
媒体服务器 Jellyfin(开源)或Plex(易用) 核心媒体管理与播放
自动化下载 qBittorrent + Mikan RSS 订阅并下载新番
动漫重命名 Anime-Repository 匹配TMDB ID,生成标准命名
元数据刮削 Shoko Server(动漫)或TVDB 补全海报、简介、演员信息
字幕管理 Bazarr + Whisper 自动下载/生成字幕
硬件方案 旧电脑/NAS + Docker 低功耗24小时运行
客户端 浏览器访问+ 官方 Android/iOS 应用
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